Zes domein-autoriteiten en niet zómaar interessante sprekers. Mensen mét inhoud, achtergrond én lef. Bovendien kies je een gratis boek uit onze L&D-bibliotheek als je inschrijft voor 21/09. Een buitenkansje dus!
De masterclasses gaan net als de keynotes door in FOD Bosa te Brussel. De masterclasses gaan allen door in het Engels. Er zijn er drie in de voormiddag en drie in de namiddag.
Voormiddag 09h00-12h30: Shannon Tipton - Microlearning: Creating Impactful Just-In-Time Training
Our role in today's modern learning age is to reach the person in the workplace and supply them with the knowledge and information needed to get the job done – when they need it, and when the business needs them to have it. The challenge, however, is how to start and make changes to accelerate learning in micro ways and stop pushing content production.
Enter microlearning. Too often learning solutions are solely focused on the classroom activities or complicated elearning modules when an immediate solution is required. The time is ripe to be in the position to help and remove barriers to training success. Rapid business change, popularity of mobile devices, the advances in technology are creating favorable environments for microlearning.
Be the L&D department that truly supports the needs of the business and the worker, making you a business partner and a credible resource for your organization. Knowing how to plan, create and implement performance support tools and microlearning content should be the goal of the modern learning professional. It's time to take learning to the next level.
Using the Learning Rebels 3D model for microlearning, this workshop will give you the critical information and tools you need to rapidly build effective and sustainable microlearning content.
Here important questions will be answered:
Learning Objectives:
First, we will play a short online learning game from Actee's simulation game portfolio. Everybody in the room will be involved in an organizational change process to be challenged on their own way of handling the situation. With this experience as a backdrop for further discussion, we will take a look at four dimensions to consider when designing an effective learning game: business, implementation, games and design. The participants will leave with a clear understanding of what an effective learning game is and what value a good learning game can give. Furthermore, this will give the participants a hands-on approach to develop their own learning games.
Take Aways:
AI is many things and Donald will show you some servicess that can be used in L&D to deliver learning services.
Learning objectives:
Performance and productivity, no matter what business or sector you work in, are two words that are likely to keep senior managers awake at night. The question of how to improve at what you do is no longer option if your organisation wants to survive.
A fresh approach to organisational learning is a key part of the solution.
However, performance and productivity that are driven by learning cannot be based on an old paradigm where staff attend an occasional face-to-face course but must be through learning that takes place at the heart of a business on a daily basis.
This workshop explores ways in which learning can be closer to the business to provide support that genuinely drives performance.
Leatrning Objectives:
Join Virtual Classroom and Webinar expert Jo Cook to explore getting ready for the virtual classroom.From selecting software, designing the learner journey and individual sessions, through to facilitation and making sure your trainers are ready, Jo will share best practices and ensure that you have hands on activities to get to grips with the topic.
Just like all of her webinars and virtual classroom sessions, this will be highly interactive and applicable to your own journey. Through Jo's company, Lightbulb Moment, attendees to the Masterclass will also get free access for three months to her Mentoring Webinars community and programme.
By the end of this workshop, you will be able to:
We will work on a Design Thinking challenge where you will run through the whole process, from understanding the problem to a tangible prototype. You will get first-hand experience of how to apply methods of user research, sense-making and ideation. Furthermore, some examples from various industries and departments will show how to apply the elements of Design Thinking to your particular challenges.
By the end of this workshop, you will be able to: